Week 03 - Media and Consumer Theories
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Week 03 - Media and Consumer Theories: Summary

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Summary
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Lesson Splash, Page 1
Splash
Lesson Overview, Page 2
Overview
Topic 01: Why it is important to know the Consumer Behavior, Page 3
Media and Consumer Theories
Topic 01: Traditional Mass Media vs. New Media, Page 4
Media and Consumer Theories
Topic 01: How to Approach the Media Theories in a New World, Page 5
Media and Consumer Theories
Topic 01: Hypodermic Needle Theory, Page 6
Media and Consumer Theories
Topic 01: Two-Steps Flow Theory, Page 7
Media and Consumer Theories
Topic 01: The Hidden Persuaders, Page 8
Media and Consumer Theories
Topic 01: Cognitive Dissonance Theory, Page 9
Media and Consumer Theories
Topic 01: Social Learning Theory, Page 10
Media and Consumer Theories
Topic 01: Theory of Reasoned Action, Page 11
Media and Consumer Theories
Topic 01: Agenda Setting, Page 12
Media and Consumer Theories
Topic 01: Cultivation Theory, Page 13
Media and Consumer Theories
Topic 01: Spiral of Silence, Page 14
Media and Consumer Theories
Topic 01: Uses of Gratification Approach, Page 15
Media and Consumer Theories
Topic 01: Third Person Effect, Page 16
Media and Consumer Theories
Topic 01: Elaboration-Likelihood Model, Page 17
Media and Consumer Theories
Lesson Summary, Page 18
Lesson Summary
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Summary

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In this lesson, we reviewed the main theories that are meaningful for marketeers in selling their products. Because all these theories were developed thinking about traditional media and how they effect the consumers, we focused how these theories work with the new media. Every theory comes with a video that helps to understand it better.

Objectives

Topic 1: Media and Consumer Theories

  • Discuss these theories: Hypodermic Needle Theory, Two-steps Flow Theory, The Hidden Persuaders, Cognitive Dissonance, Social Learning, Theory of Reasoned Action, Agenda Setting, Cultivation Theory, Spiral of Silence, Uses and Gratifications Approach, Third Person Effect, and Elaboration-Likelihood Model.

  • Discuss how these theories can be adapted to the world of new media.

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